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as of 1.14, i haven't been able to get OpenVRInputEmulator to work as it crashes steam each time causing steam to enter safe mode.. Unless i am doing something wrong and someone has got it working wit…
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I’m not sure if this is something that will fit in SpaceCalibrator, but since OpenVRInputEmulator is largely deprecated and the devs of OpenVR Advanced Settings have no plans to implement this feature…
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That would be nice, for complex profiles ... :)
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**Is your feature request related to a problem? Please describe.**
Most VR games do not include seated modes. Standing for extended periods is straining and often people opt not to play VR because t…
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Motion and VR compliment each other perfectly and with quality peripherals, transducers and sound are about the ultimate seated experience.
Unfortunately the lack of a generic motion cancellation …
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Both sticks controls are wrong. If I move the stick, the avatar does gestures. If I press the stick and move it, I walk. They are inverted, it supposed to be on the contrary.
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Some bugs i found, that make this mod unplayable for me right now.
1) Trigger button on Oculus Touch. When playing Darth Maul mode with saber split function enabled, sabers split when i touch the t…
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I've been implementing the new binding system for a program of mine, KinectToVR, which runs in the background of VR games and uses kinect data to emulate Vive trackers with the OpenVRInputEmulator for…
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I'm using this plugin for Fallout 4 VR and The Forest, and I really love it. Problem is, today it randomly stopped working. Not sure what the issue is, but the graph shows the spikes and yellow line…
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This is fantastic! I am running around in AZ Sunshine with my Cabella's Big Game hunter Xbox 360 controller. The issue is that I cannot seem to make the trigger on the physical gun function as the tr…