-
This requires some OpenXR extensions to be implemented. XR layers provide a lot of benefits to XR experiences, from better performance and better visual representations to less battery usage.
At le…
-
Windows version: 22621.1376.arm64fre.ni_release_svc_sydney_rel_prod.240424-0600
OpenXR Runtime: 113.2405.31001.0 (preview enabled)
To reproduce:
1. Restart the HoloLens 2 (every time!)
2. Start …
-
When you construct an application that uses a single `XrSwapchain` with two array layers, one for each eye, SteamVR will emit a Vulkan validation error with every frame (provided validation layers are…
-
### Tested versions
- reproductible in 4.3.beta2
- godot openXR vendors 3.0.0
### System information
Godot v4.3.beta2 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 SUPER (…
-
**In order to support VR Compositor Layers the following extensions need to be supported in OpenXR SDK:**
- https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_KHR_android_surface…
-
The sandboxing means that OpenXR Tool's information does not reflect the user's real configuration, so can be a very misleading debugging tool.
## Missing API layers
[OpenKneeboard](https://gith…
-
- per https://registry.khronos.org/OpenXR/specs/1.0/man/html/XrApiLayerProperties.html "It is an integer [uint32_t], increasing with backward compatible changes."
- per https://registry.khronos.org/O…
-
Layer source: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/main/src/api_layers
API dump until crash:
[openxr.dump.zip](https://github.com/maluoi/openxr-explorer/files/10104693/openxr.d…
-
Do VR Glass hardware support Timewarp Layers using the latest OpenXR API ? Refer to this doc about Timewarp Layers - https://developer.oculus.com/documentation/oculus-browser/webxr-layers/
-
So the Pico's OpenXR implementation does support the following swapchain formats
```
E/PxrRuntime: createInfo->format = 0x00008c43,c->info.formats[0] = 0x00008058
E/PxrRuntime: createInfo->format =…