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It would be great if you suggest or provide some example, how to rotate the orthographic view, in order to have e.g. Asia in the center of map. Currently Africa is in the center.
E.g. the optio…
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It might very well be that I am misunderstanding/misusing something, but I think there is something odd about hyperglot’s CharsetChecker when it comes to Serbian.
Somehow it does not detect support…
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Currently when rendering with an orthographic camera the atmosphere doesn't look right. It would be great to support an orthographic camera, as well. Are there any inherent limitations with the curren…
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현재 Perspective에서는 정상적으로 렌더링 되지만, Orthographic Projection으로는 객체가 렌더링 되지 않는 문제 발생
![image](https://github.com/hung96jun/DX3D_Project/assets/46910692/1a5a7fcc-15eb-40b5-b2da-7db9f003b0ec)
Matrix값은 …
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I believe our LOD classes do not support Orthographic camera, only Perspective.
In this sandbox you can see how everything just tends to move towards tile zoom 14.
Sandbox: https://codesandbox.i…
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Currently the `near` and `far` of the orthographic camera are kept to the default values, respectively `0.1` and `2000`. This means that the orthographic camera will have troubles showing objects smal…
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As we prepare implementing shaperglot for testing African language support, I am noticing that there is variation in the way language orthographies are incorporated in gflang. Here are few examples:
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When the main camera is orthographic, the shader does not work. Do you have any ideas how to fix this? Thank you.
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**Is your feature request related to a problem? Please describe.**
At present, nerfstudio does not support orthographic renderring. However, generating orthographic images requires merely producing a…