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In WebXR, when running VR session, it has multiple views - which basically runs renderer loop for each view. This has a lot of overhead.
[OVR_multiview2](https://www.khronos.org/registry/webgl/exte…
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Image attached:
https://i.imgur.com/MbNLhpf.png
This does not align with the current config information within ovr_test.cpp: https://github.com/mm0zct/Oculus_Touch_Steam_Link/blob/b897cc11f7073750…
rsm28 updated
1 month ago
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OVR Body Pose only syncs with the CameraRig when rotation of CameraRig is set to (0,0,0), when CameraRig is rotated before run, OVR Body Pose will still start with rotation of (0,0,0)
![Screenshot 20…
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**Is your feature request related to a problem? Please describe.**
Oculus SDK has introduced the ability to play video on an Overlay layer, bypassing the eye buffer and displaying the video much shar…
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Buongiorno,
Sel i modulo OVR e' installato assieme al modulo DUM sarebbe possibile attivare il messagio di warning che segnala di aver oltrepassato la quantita' in ordine anche sulla Secondary Qua…
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First off, thanks for this great tool! It might provide a much needed breakthrough on a personal project.
When using the `-mb` flags on the specific EXE I'm trying to un-FBOV, Ghidra only recognize…
GeReV updated
1 month ago
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This is a meta issue which lists the major features of OVR's Playspace Drag that the majority of users are going to be wanting when switching, see their [motion page documentation](https://github.com/…
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### Describe the bug
scipy 1.13 is triggering test failure in test_svc_ovr_tie_breaking[NuSVC] on i386 architecture.
The error can be seeing in debian CI tests, https://ci.debian.net/packages/s/…
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**Description**
The editor always opens files in the 'Insert' mode, i.e., if one wants to _add_ something to previously written text, they can place a cursor wherever they wish, and type in the mis…
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- [ ] FootAnchorなし状態での横向き時、90度回転させて正しく横を向けるように
- [ ] OVR高さ同期の有効/無効トグル
- [ ] Upright 0.65以上にOVRで上がると、足が動いてしまう問題の修正
- [ ] 説明画像や動画の整備