-
Hi, thank you for this awesome mod. Any chance you can add it to the official Paradox Mods?
-
I haven't seen this yet, so apologies in advance.
Using BepinEx 5.4.2100 and CS2-ExtendedRoadUpgrades 1.3.2 with ThunderstoreModManager for CS2 yields nothing added to the game when starting the gam…
-
Allow for stand-alone files in mod structure or in-line commented out code in otherwise typical Paradox mod files that allow for:
- defining flags/mod presence (DEFINE flag_name, LET a = 0, INCR 0,…
-
If you manually download mods to your documents folder, or create mods through the EU4 "Create Mod" function in the EU4 Game Launcher, you can not select those mods.
-
**What problem are you encountering during launching the mod?**
I have downloaded mod from Paradox Plaza as don't have the game on Steam. This version is only ~900 MB though: https://i.imgur.com/nZ…
msyyn updated
7 months ago
-
Now that we have Paradox Mods on 1.1.0f1, would it be possible to have this great mod in there? 😊
51lv4 updated
4 months ago
-
Expected: All mods found in the Stellaris Steam folder should show the Mod Name, Workshop Link, etc.
Current Behavior: Only one mod (More Events Mod) shows correctly, all others show this: https://…
-
http://www.nexusmods.com/fallout3/mods/18173/?
Load after all EVE (Paradox), FWE, and MMM plugins.
-
### tModLoader version
version: 0.10.1
### Tremor version
version: 1.3.2.4
### Description
In the code for Titan_ (Titan Soul)
If event progress points are **equal to** 97: Spawn T…
-