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this is an intermediate level project where
Pathfinding Visualizer
Is a user friendly website that helps understand DSA algorithms like DIjkshitra ,Swarm,BFS,DFS etc with the help of HTML,CSS and …
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how can we apply the Pathfinding-Visualizer in Real World map rather than a maze?
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**Plugin version**
Plugin version 2.3 downloaded from the Asset Library
**Issue description**
Navigation objects imported from Tiled are offset. When I turn on the navigation visualizer you…
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### Have you completed your first issue?
- [X] I have completed my first issue
### Guidelines
- [X] I have read the guidelines
- [X] I have the link to my latest merged PR
### Latest Merged PR Lin…
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I didn't know how to word the question, but with this image its easy to understand: I think there is an inconsistency here when using diagonal path finding. If you wall off a vertex other than two ope…
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## What just happened?
Pathfinding generates paths which go through static obstacles on inside path corners. Not by much, but enough to get characters in trouble.
It seems that when a pathfinding c…
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## Description
Currently, the Visualizer layout algorithm isn't producing very readable diagrams.
The following is a comparison between a diagram produced by PlantUML to one made by XState-Viz:
…
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Some anchors assume the player comes from a certain direction, and omit "backwards" paths in that direction.
Since those anchors can be spawned on, this is a faulty assumption, and the connections wi…
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in my attempt to use update the maphandler file in order to get more info, i noticed that you have commented the savemapdata and loadmapdata and all line that contain a io.open() callin.
So i noticed …
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Should terrains be made in an external tool?
Should it be limited to a single plane per xz position?
How do we manage texture merging between different heights?
Planned features:
MAIN
- [ ] M…