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after i put pawnplus.inc compiler load to infinity , when i remove it its compiling normal
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In reference to an issue on PawnPlus,
https://github.com/IllidanS4/PawnPlus/issues/38
Explanation from @IllidanS4:
>str_format does not have anything to do with it; any PP string crashes when u…
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When i define the include eSelection, and i put PawnPluc.inc and PawnPlus.dll in the folders, the compiler loads to infinity. Why?
I need to remove all the files to compile properly my gamemode.
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An option to create a dialog with preview directly in PawnPlus, without need to test it in SA-MP.
WopsS updated
8 years ago
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**_1 Upvote**_ An option to create a textdraw with preview directly in PawnPlus, without need to test it in SA-MP.
WopsS updated
8 years ago
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For example, I need to hook GetPlayerPos native to replace the return value (not quite return, but I think you got the point).
How can I do this?
I've already tried
```
#include
hook native Ge…
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Using the `task_detach` function and later using any asynchronous function crashes the server if the script is JIT compiled.
Running this script in Windows and with jit_sleep enabled, the server cr…
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Is it possible to do something like this from an include:
```pawn
#tryinclude
#if defined _inc_streamer
#define CREATE_OBJECT CreateDynamicObject
#else
#define CREATE_OBJECT CreateObject
…
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[10:26 PM] spacemud: hey @Southclaws when including a custom plugin in the runtimes.plugins field i've noticed it puts them at the start of the plugins string in the generated server.cfg
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I'm doing a samp server, and I put the PawnPlus include on my server, my host is linux, I uploaded PawnPlus.so, but this warning appears, I have no idea what it is. Also after a few minutes the server…