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Server should be able to (By Version 1.0.0) connect in a mesh and allow peer-to-peer replication between regions. This should allow for low complexity highly scalable game server deployments.
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There are 3 broad categories for peer-to-peer event data models:
1. You send the entire state for each event
2. You send the state deltas for each event
3. You send the event itself and let each …
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## Motivation
- 5 nodes, one application server, 3 database servers. The load is unevenly distributed, one app node is idle.
- 3 nodes, one application server, 3 database servers. The load is unevenl…
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### Describe the Bug/Issue
When connected to another device, connection drops after about 3-5 Minutes. Error states Connection to KVM Peer Lost
### Steps to Reproduce
1. Go to '...'
2. Click o…
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Hey, I tried to join a lobby and I get the following error:
```
Signaling state change: have-remote-offer
Offer received
Signaling state change: stable
ICE gathering state changed: gathering
ICE…
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I just installed the client and exchanged the RPC information in the .env.sepolia file.
After checking the logs with `docker logs -f unichain-node-op-node-1` I received reconnection errors:
```
…
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### WebKittens
_No response_
### Title of the spec
Local Peer-to-Peer API
### URL to the spec
https://wicg.github.io/local-peer-to-peer/
### URL to the spec's repository
https://g…
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こんにちは TAG-さん!
I'm requesting a TAG review of the Local Peer-to-Peer API.
- Explainer¹ (minimally containing user needs and example code): [explainer](https://github.com/WICG/local-peer-to-peer/b…
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### Description
Our testnet node is sometimes unable to find peers and we are observing that issue again now.
### Logs
```
besu[942757]: 2024-11-07 11:33:32.714+00:00 | EthScheduler-Timer-0 …