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Need to investigate LogEntry constructor for possible null variables attempting to be used that may not have been loaded yet.
```SaveableFromNode exception: System.Reflection.TargetInvocationExcept…
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The chunks get restored to their origin when I have items in inventory selected on a gate.
I have tested some things in order to reproduce the problem, however it hasn't worked.
It gives me an error…
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2121 sengir: epic synchronization fail in Persistentworld
18 what does PersistentWorld even do?
18 it looks like it's caching all the pipes in the world
18 not sure why
18 i don…