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マップをもっとでかくしよう!
スクロールできる感じで
コアを中心として
上下左右に等間隔に広がる感じで
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## Version
* Phaser Version: 3.70 and 3.80 but probably earlier.
* Operating system:
Any (I'm on Windows)
* Browser:
Any (Firefox, Chrome and Opera)
## Description
- If I set the camera to ex…
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https://phaser.io/examples/v3/view/camera/minimap-camera
- [ ] make map also isometric - but draw with points/squares instead of sprites? - or polygons?
- [ ] how big should those squares be? depe…
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Also flash when taking a hit: https://phaser.io/docs/2.6.2/Phaser.Camera.html#flash could be an easy placeholder for hit animations
maybe add a bit of camera shake when getting hit and/or shooting …
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If world scale is not 1 or rotation is not 0 pointer world position will be invalid.
Sample code:
```js
var sprite;
function preload() {
game.load.baseURL = 'http://examples.phaser.io/ass…
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https://github.com/workadventure/workadventure/assets/23724509/7805b552-7d71-4560-94c2-a979c361e2cf
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This Issue is about
* A bug in the API:
* Phaser version(s): 2.6.1 and earlier up to 2.8.1 and potentially higher
* What should happen: As sprites do scale with camera, arcade bodies should …
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cull tiles that aren't in main-camera space
https://github.com/photonstorm/phaser/issues/6215
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* Phaser Version: 3.24 (but also tested locally with 3.53.1)
* Operating system: Any
* Browser: All
## Description
Spine objects do not respect camera zoom when running in canvas mode if inside …
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- [x] QR Code / Camera
- [x] Gyro
- [x] WebSocket connection
- [x] Phaser/ Canvas
- [x] Fullscreen
- Animation/Performance
- Load Time
- Cache
- [x] Take different devices and platforms into…
j-era updated
6 years ago