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It may be related to issue #406 , which was reported for alphanumeric colorizations only.
When using a CRZ file for colorization on a real PinDMDv3, the playback is slow.
In attract mode al plays …
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I did a proof of concept for sdl2 in linux and windows.
On linux it works if I let the bitmap-blit.h magic work (with some keyboard issues) .
If I try to directly access bitmap->base I get the corre…
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**Describe the bug**
The GI strings in Metallica are driven using lamp matrix indexes 130, 132, 134, and 136. When using new PWM functionality for the lamp matrix (UseVPMModSol = 2) the maximum inten…
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Hi,
This is probably already known, but figured I might as well report it.
Since PC's now no longer use tech from the early 2000's I feel like the rom delay can be removed.
Having real pins it…
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pinmame svn on Sourceforge is on r3892 as of time of posting, the mirror here is over a year out of date.
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- direct flipper buttons
- coin door switches directly wired to the CPU
- custom buttons
Those buttons should be treated like switch matrix buttons regarding the protocol so that all features lik…
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from
https://github.com/VisualPinball/VisualPinball.Engine.PinMAME/blob/master/VisualPinball.Engine.PinMAME/Games/Terminator2.cs
and
https://playfield.dev/
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**Describe the bug**
Instead of rotating the DMD when setting rol = 1, it shows a black square.
**To Reproduce**
Steps to reproduce the behavior:
regedit -> VPinMame -> Default -> rol = 1
Tri…
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Enlarge size of pinmame diagnostic display
When run with DMD_Only 0, the diagnostic display is very very small.
As pinmame is presently the only diagnostic and investigation tool available for t…
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This is a continuation of https://github.com/jsm174/vpx-standalone-scripts/issues/89
Currently this specific code for making sure nvram is reset when exiting a table is not working on standalone:
…