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Love your work! Any plans on supporting PixiJS v8?
Is https://github.com/mattjennings/svelte-pixi/pull/36 something I could continue to work on to migrate for v8?
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https://pixijs.com/blog/pixi-v8-launches
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### Current Behavior
v8 https://github.dev/pixijs/pixijs/blob/381f5b7df31d2941aa6a3af61cf860f78f692142/src/scene/text/canvas/CanvasTextMetrics.ts#L769-L792
### Expected Behavior
v7 https://gi…
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In application with renderer settings `antialias: false, roundPixels: true`, Tilemap still renders fractal pixel positions as 'smeared'.
See video:
https://github.com/pixijs/tilemap/assets/1055278…
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When png texture is used, everything works, but when basis texture is used for Spine, mesh parts are invisible.
Demo: https://pixi8spine.enea.sk/
Repo: https://github.com/EneaEntertainment/pix…
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https://www.pixijs.com/
https://github.com/pixijs/pixijs
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Hey 👋 awesome utility
Getting a console error `[PIXI Hooks] !glTextures || !this.texturehook` ([stats-gl.ts#L66](https://github.com/Prozi/pixi-stats/blob/3aeb746ed0ec995fb78958f59722aafc2870d6fb/sr…
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Recreate all graphics using PixiJs
- [ ] Create Fight Animation for wall. Add 6 types of sprites for the wall. Add a lifebar on mouse hover.
- [ ] Create on Hover callbacks for walls. Change mouse…
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PixiJS is currently used at version 6. This should be upgraded to v7, but I believe there are various breaking changes that need to be figured out first.
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When using `webgpu` renderer, two (or possibly more) tilemaps can be moved only with same "speed".
I have two tilemaps (both using same TetureSource) and attempt at changing their position with diffe…