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**Describe the bug**
ca is not placing as much as it should be
**To Reproduce**
just use ca on a moving target on 2b2t cant be stationary
**Expected behavior**
will want to place in a good sp…
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2. We need Multi-DungeonGenerateActor feature and can place these actors anywhere at runtime manually
_Originally posted by @MichaelLiew1990 in https://github.com/shun126/UE5-DungeonGeneratorDemo/d…
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## What type(s) of User Does This Feature Affect?
- supervisors
- admins
- volunteers
## Description
Placements are locations where a youth is (you guessed it) placed. This might a
L…
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Dynamo graph breaks when there are actual placements kwargs, because placements can't be proxied into the dynamo graph
```
+ def test_dynamo_to_local_kwargs(self):
+ mesh = DeviceMesh(sel…
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Hi,
I've managed to get my app up-and-running with dynamic registration enabled, but when registering using defaults, only 'Link selection' is available. I searched the documentation on how to define…
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**Describe the bug**
FSDP CPU offloading (`model.fsdp=True` and `model.fsdp_cpu_offload=True`) raises errors due to disallowed device placements (see error and full traceback below). This behavior …
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A few things to solve:
- List of placements should be ordered by name.
- The 'Nothing ...' message is not displayed the first time.
- Consider adding some bulk delete actions.
Provide examples/s…
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### Reproduction link
[https://codepen.io/RezDmitryDev/pen/mdZeVOp](https://codepen.io/RezDmitryDev/pen/mdZeVOp)
### Steps to reproduce
1) Hover "bugged" button
### What is expected?
Dr…
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Hello - How do you figure out the pixel placements in a particular room/level that uses the png files found in the VDUNGEON folder? I am trying to render some of the scenes using Pygame.
st203 updated
2 months ago