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### 概要
[PlayCanvas](https://github.com/playcanvas/engine)にVRMフォーマットの対応を進めるためのルートチケットです。
VRMをPlayCanvas上で行えるようにするための開発を管理します。
### リポジトリ
- PlayCanvasでのglTF ( VRM ) の表示の検証用のリポジトリ [playcanvas-vrm-vi…
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Works:
https://launch.playcanvas.com/444422?debug=true&version=1.69.2
Broken:
https://launch.playcanvas.com/444422?debug=true&version=1.70.0
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command is `OMP_NUM_THREADS=4 CUDA_VISIBLE_DEVICES=0 python extract_mesh_tsdf.py -s data -m output/8a06585b-5/ --eval -i images --iteration 7000 --voxel_size 0.004 --sdf_trunc 0.04 -r 4 --data_device=…
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It would be nice to add a [PlayCanvas](https://playcanvas.com/) host.
The core package has the interfaces that need to be implemented to make this work with other engines. See [Integrating with oth…
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保存について
https://developer.playcanvas.com/ja/user-manual/publishing/web/playcanvas-hosting/
Ctrl + Sで保存する必要はない。
Publishの手順
- 左上のメニューからPublishingを選択
- 「Your primary build is available at」に続くURLを公開…
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The project of the Real Time Multiplayer tutorial page seems to be broken.
Multiple users have report this on the forum as well.
Link to page:
https://developer.playcanvas.com/tutorials/real-ti…
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Looks really neat. Has some quality games up in Messenger also. Would be cool to try.
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Hi!
It would be nice to have baseVertex support for the mesh.
https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/drawIndexed
https://github.com/playcanvas/engine/blob/03920…
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https://playcanvas.com/project/1224024/overview/invisible-material
Look for the `player` material. I can't see any immediate issues with the editor settings
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**Is your feature request related to a problem? Please describe.**
It'd be cool to support more lights sources per frame.
**Describe the solution you'd like**
WebGL: https://github.com/wizgrav/…