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Hello, I'm trying to build it for the PlayStation Classic which is a linux armv7 device that came out in Dec 2018. I'm using gcc 12 and SDL2 2.0.12. I've successfully compiled it but when I try to run…
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Which file for retroboot for Playstation Classic? I try many and any works :(
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D-Pad Up and Down act as an axis. Everything else is an unrecognized input.
2.0.8
10.14.3
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A "non exhaustive" list of platforms was provided by @thejpster, shown below that currently do not have mainstream rust support. All of these plus countless more are candidates for RWG support:
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IGBC updated
2 months ago
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I try to use Rapoo V600S, a wireless controller with 2.4G receiver on my Playstation Classic.
The controller can be recoginzed by Autobleem. But it doesn't work in Retroarch, not matter switching bet…
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In the new Namco Classic II, the screen right before you take your shot has severe visual issues; additionally, certain voice lines (like the "out of bounds" and "nice on" ones) sound too compressed.
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The spelling error in Delete_Text_German image comes from Sony original. He makes all Germans crazy. ;) Please Use in Future my Update.
Playstation Classic Fixed image: [Delete_Text_German Fix imag…
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having a problem getting any mame game to work directly through the playstation classic ui. is there a way to change which core is used to load the games in the ui? tried changing it in retroarch, b…
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- [x] Web
- [x] Windows
- [x] Linux
- [x] macOS
- [x] Raspberry Pi
- [x] Clover NES/SNES Mini Classic
- [x] PlayStation Classic
- [x] Windows Phone 8+
- [x] Android
- [x] iOS
- [x] PSP (TODO…
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I'm trying to compile retroarch for the PlayStation Classic which uses wl_shell. It appears that versions up to 1.7.8 had support for it, but then it switched to xdg-shell and dropped wl_shell in 1.7.…