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**Describe the bug**
Hi, we're porting the game to PlayStation, and we're encountering an issue where trees and grass are not rendering. Additionally, the console floods us with errors every time the…
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PowerA Fusion Pro for PlayStation 4
### OS Version
I'm using MacOs Big Sur (11.5.2)
### Driver Version
Alpha6
### Connection Method
Wired
### Device Name and Info
(If you don't know th…
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Hello world :-)
I have this nice PS4 controller that can work over USB and Bluetooth. It works over USB at this point on FreeBSD with using HID but not all features are supported (accelerometer, to…
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Tried using Ethernet Tethering/Wifi Tethering via Samsung phone,
works fine normally (without proxy),
but after doing the prerequisites & when setting the proxy settings mentioned on the app,
on th…
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Installed as systemuser. Everything works with "sudo moltengamepad". Udev rules appear to be non-functional (had to manually chmod uinput; previously was getting "open uinput: permission denied").
…
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Unity, Xamarin and Mono users suffers from a historic problem with platform detection. This patch introduces definitions for all the existing platforms that .NET supports beyond .NET Core via Unity an…
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I'm using the latest Retroarch (non-metal) on mac Catalina 10.15.3. Dualshock 4 v2 (Model CUH-ZCT2G).
The game works just fine, my PS button is mapped as key 16 (as seen on https://html5gamepad.com/…
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### Prerequisites
- [X] This game/tool/library is my own work
- [X] This game/tool/library has shipped and is available for users.
### Type
Game
### Name
Mochi Escape
### Url
https://anonames-l…
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We need to decide how to expand the existing `GraphicsProfile` system beyond the old Reach/HiDef options from XNA 4.
We have a few options:
- Go back to cap bits.
- Expand `GraphicsProfile` with more…
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Hi there!
Due to confidentiality, it would be cool if private platform names disappear from the public repository (that is, PlayStation4, XBoxOne, Switch, and PSVita), while still maintaining an ar…