-
**Is your feature request related to a problem? Please describe.**
When Plutonium fallback gets triggered, it appears that it stays locked as-is, completely stopping Polonium production until the rea…
-
## Description
The Nuke Core Container is provided by the Core Extraction Kit, presumably to hold the very radioactive Plutonium Core that is to be extracted. However, the core cannot, in fact, be pl…
-
You can easily calculate maximum Uranium Fuel Rods due to the recipe not yet needing Nuclear Power Plants; but attempting any calculation for further recipe chain products will fail. This includes:
…
-
So basically I tried adding those variables in the script and for some reasons I can't load the mod in question for my server so fast dl does not work
```+set mod "$SERVER_MOD"``` ```# Set a mod to…
-
### Describe the feature you'd like
- Instead just nuclear bombs like a tnt more destructive power like that should need multi block building and raising the missile fueling it arming the lithium d…
-
Hello, I'm noticing some bugs in this mod:
1 - First when we open the plutonium it's updating the patch files and replacing the patch files, this causes first the bots didn't load correctly, second…
-
Hello theres an issue with plutonium buttons, see screenshots below to understand it
WITHOUT THE MODULE
![image](https://github.com/mouse0270/window-tabs/assets/25392841/7d6a879e-c206-4f74-ad24-3631…
-
Hey, i just wanted to ask if the strat tester also works for bo1 plutonium (T5)?
-
Still in development. Waiting for new model, as this wasn't worked on for the longest time.
Leaving the plutonium at 0 was to test other things, so thats why its not 12 even though it should be.
-
The issue is because the game window is set to
LPCUWSTR gameWindow = L"bin\\plutonium-bootstrapper-win32.exe";
and should be
LPCUWSTR gameWindow = L"Plutonium T6 Zombies (r4047)";
or wh…