-
**Is your feature request related to a problem? Please describe.**
When Plutonium fallback gets triggered, it appears that it stays locked as-is, completely stopping Polonium production until the rea…
-
You can easily calculate maximum Uranium Fuel Rods due to the recipe not yet needing Nuclear Power Plants; but attempting any calculation for further recipe chain products will fail. This includes:
…
-
gonna place current and planned stuff in here
-
Hello, I'm noticing some bugs in this mod:
1 - First when we open the plutonium it's updating the patch files and replacing the patch files, this causes first the bots didn't load correctly, second…
-
Hello theres an issue with plutonium buttons, see screenshots below to understand it
WITHOUT THE MODULE
![image](https://github.com/mouse0270/window-tabs/assets/25392841/7d6a879e-c206-4f74-ad24-3631…
-
The issue is because the game window is set to
LPCUWSTR gameWindow = L"bin\\plutonium-bootstrapper-win32.exe";
and should be
LPCUWSTR gameWindow = L"Plutonium T6 Zombies (r4047)";
or wh…
-
Hey, i just wanted to ask if the strat tester also works for bo1 plutonium (T5)?
-
Issue is if the station nuke gets deconned nukies got nothing to do if no codes for their nuke.
@deltanedas
-
Still in development. Waiting for new model, as this wasn't worked on for the longest time.
Leaving the plutonium at 0 was to test other things, so thats why its not 12 even though it should be.
-
### Describe the feature you'd like
Instead just nuclear bombs like a tnt more destructive power like that should need multi block building and raising the missile fueling it arming the lithium deu…