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unity 2023.2.20.f1c1 支持wasmbigint了。 但是puerts初始化异常
https://github.com/Tencent/puerts/issues/1798
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BuildTestWebGL.framework.js.gz:10 Exception: TypeError: Cannot read properties of undefined (reading 'apply')
at NativeObject.GetComponents (http://localhost:62260/puerts_browser_js_resources.js:…
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Is there a way to directly call Unity Engine elements, similar to Tencent PuErTS?
For example
````
var u = UnityEngine;
var Vector3 = UnityEngine.Vector3;
u.gameObject.transform.position = new…
yosun updated
2 months ago
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Exception: module 'puerts_minigame_js_resources/puerts/init.mjs.js' is not defined, require args is 'puerts_minigame_js_resources/puerts/init.mjs.js'
at Puerts.WebGL.GetBrowserEnv (Puerts.ILoader l…
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Does this Node.js backend support packages that use C++ addons, such as [koffi](https://www.npmjs.com/package/koffi)?
I am encountering errors at statements like `require('koffi.node')` in Unreal en…
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c#调用js回调后,如果触发promise的resolve,promise的后续会晚一帧,如果c#在回调后清理数据,js promise拿到的就是错误数据。
有什么好的办法吗
```csharp
//这部分是C#代码
class TestData{
public int value;
}
class TestClass{
private Action…
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## detail | 详细描述
puerts 版本:commit ID 87760bb77dfc32c3a9fb53c4a3bf962688d49943
我这里是把puerts接入到一个自研引擎中。通过静态绑定的方式,绑定c++的结构体。现在发现不同类型的参数和js中的调用有比较大的出入。然后做了一个测试,用了三种类型的,float3(静态绑定),float(script type),std…
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i am curious how does puerts for javascript in unity runtime compare to just using [jint](https://github.com/sebastienros/jint) - are there benchmarks?
yosun updated
1 month ago
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日志如下
```
Fallback handler could not load library /Users/tanjie/Desktop/puerts_unity_demo-master/projects/0_Basic_Demo/1.app/Contents/Frameworks/MonoEmbedRuntime/osx/libpuerts
Fallback handler could…