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Pymunk has a pretty neat collision system using spaces and groups. It supports handlers/callbacks to notify about collision. I strongly suspect this can scale much better the generic sprite collision …
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upgrade pymunk from stuntcat demo, and make it a wheel
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I am using pymunk for my bachelor thesis, where I plan using RRT algorithm. Problem is, that I store many copies of space in a tree. I benchmarked my solution and found out that making a copy of spac…
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A user of Pymunk reported that when he added a constraint between two static bodies, did a couple of simulation steps and finally changed the bodies to dynamic the bodies got NaN position. I did a lit…
viblo updated
10 months ago
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まえがき「本書のサンプルプログラムに必要なライブラリーのインストール」(p. viii)
に載ってるコマンドラインからのインストールの一部( `$ pip install pymunk`)で
次のようなエラーが起きてしまいます.(環境はmacOS Mojave 10.14です.)
どなたか解決方法をご教示頂けないでしょうか?
`$ pip install pymunk`
Collec…
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## Documentation request:
### What documentation needs to be added?
A high-level overview of how to work with physics engines such as PyMunk, making sure to warn users about the engine overwriti…
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PyMunk 4 Changelog states -> Made it legal do add and remove bodies during a simulation step
Issue #68 root cause is mucking we're doing to get around this, so it would clean-up a ton of the world co…
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Following-up on #235
The new batch module is amazing and looks very promising. Only with this I can get at least a 50% running time improvement.
There is an error when using the arbiter distanc…
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We need a physics library. Perhaps [pymunk](https://www.pymunk.org/en/latest/)?
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When I call sleep on a body,the window keeps sticking and the program exits automatically(I use IDLE as my program editor). Is there a problem?