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Crash when it encounters this `#pragma`
```
#pragma omp task
{
leftNode =
build_up_quad_tree_split(maxDepth - (splitDir == SplitDir::Y),
…
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Is there plans to have an index for a DataFrame (DF) with points?
We have a DF with 640 billion and another DF with few thousands of polygons. We know it is possible to index the Polygon's DF. But …
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I maxed out the Quad Damage skill tree and today noticed when I went back in there to do other upgrades that the completed skill tree was now on the Skip ability, which I had never upgraded previously…
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Implement a quad tree to accelerate physics. It will be important for #16, so it is possible to have lots of physics entities without draining too much performance.
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This is probably not the best place to do this in. This is just an optimization idea for the web app based on board.
niuee updated
7 months ago
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```
The Quad Tree Data Structure is incomplete and unimplemented.
```
Original issue reported on code.google.com by `Paul...@gmail.com` on 18 Apr 2009 at 7:33
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Could you please make a video on quad trees for optimising collision detection.
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Ill-conditioned quad or cubic curves can have 1 to 5 curvature maxima... so the current basic approach in Stroker is really approximative for thick curves > 5px ...
In branch better-curves, new adapt…
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```
A) Describe the suggested feature and how it is supposed to work and behave
to the end user (player or admin/coder).
A Quad tree (http://en.wikipedia.org/wiki/Quadtree) could be an efficient
con…