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Check for variable used inside function with threaded for loop![Screenshot_2023-07-27-03-29-15-041_com.android.chrome-edit.jpg](https://github.com/JuliaLang/julia/assets/66516603/a8d799a9-1ba0-45f0-be…
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### Description
Adding `@MainActor` annotation to a function allows for circumvention of Swift 6 data race safety.
In the following code, an error is detected without the `@MainActor` annotatio…
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@Frassle mentioned today that we should enable race detection in our dev channel releases. Opening this issue so we don't forget about it.
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this should make tests less flakey
current failures: https://circleci.com/api/v1.1/project/github/mozilla-services/autograph/3602/output/106/0?file=true
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No idea how to do this. Putting this here so it can be added eventually.
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Hey @clauderic 👋🏻,
thank you for this library!
I've encountered a problem that took me a while to figure out. Every second one of my droppables would simply not activate. After a while I found out…
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Completing a race takes more laps than it should and is overall unpredictable. I suspect it's due to incorrect behavior of state variables on the server and in game.js which handle the race detection.…
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It is expected that (at least) 3 openEO processes will become available which should be integrated into GTIF.
The integration concept would be similar to the one done for ship detections in the RACE …
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[This build](https://travis-ci.org/lib/pq/jobs/198965609) triggered the race detector. It looks like maybe the first test to fail was `TestCopyRespLoopConnectionError`.
Later in that same build, `T…
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Currently, there seems to not be any race condition checking while building (`go test -race`).
It would be useful to include race detection check in the travis build.
We should be able to enable t…