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Describe the feature you'd like
Adding in a radial menu to the game would allow quick and easy access to tools and blocks.
The feature would start out like a belt you equip and can upgrade with…
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We could have a customizable radial menu. It would be an amazing functionality and make things quite a lot easier for pen users.
An idea for the default keybind would be tilde ` which is currently no…
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I wonder if something like [this](https://docs.devexpress.com/WindowsForms/DevExpress.XtraBars.Ribbon.RadialMenu) can be implemented. If so, how?
![image](https://github.com/Krypton-Suite/Standard-…
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- [x] Yes, I'm sure this problem isn't because my game ran out of RAM.
Since I've started greedycraft I've had an issue with text in some places, namely the time display in the top left of the mai…
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Radial menu with controls instead of manually switching. As I remember AI already has something like that.
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When invoking the vocalization radial menus (Orders and Q&A), the center is often shifted to left, which makes navigation a bit tricky. In the Q&A menu, for example, a simple mouse down issues "Yes" i…
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## Description
When using the new Pheromone Radial Menu, the Radial Menu will follow your mouse wherever it goes for a few seconds, trying to center the X on your mouse when you are attempting to cho…
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Currently, the Marine abilities that work on a cooldown (MedPack, AmmoPack, CatPack, Scan) are triggered with 'Q', 'Z', 'T' and 'H'. I'd like to still preserve the taunt ability and not override it.
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### Describe the bug?
The Radial menu does not stay in the center of the screen in desktop mode, which causes a lot of annoyance when your cursor suddenly teleports to the middle of the screen and …
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It would be useful to also have the icons names in this page.