-
### Exploit Reports
- [x] I confirm this issue is not an exploit. (Required)
### BYOND Version
515.1642
### Issue Description
I injected myself with the radiation gene while wearing a CE modsuit,…
-
Latest CM3 runs (e.g. `cm3-run-16-09-2024`) have a net TOA energy flux around 2.7 W/m^2 initially.
Met Office GC5 AMIP runs were tuned to give the desired radiation balance at N216, not N96. The tu…
-
- Check and document which versions/nations had which anti-radiation weapons in which timespan.
- Find documentation/pictures about symbology on VTM/VTB etc (if nothing found for the m2000, then for …
-
The current `prop_hev_charger` / `prop_radiation_charger`charger implementation only charges the player's armor/gluon ammo but it does not play sounds or effects.
This will continue off the work d…
-
These should be `+` not `-`:
https://github.com/CliMA/ClimaOcean.jl/blob/8a880b56850a74165f14e19d7e4295e1b6d02173/src/OceanSeaIceModels/CrossRealmFluxes/atmosphere_ocean_fluxes.jl#L447
Otherwise…
-
**Prerequisite checklist**
Place an X in between the brackets on each line as you complete these checks:
- [X] Did you check that the issue hasn't already been reported?
- [X] Did you check the…
-
### Version
1
### DataCap Applicant
NREL National Solar Radiation Database
### Project ID
NREL01
### Data Owner Name
NREL National Solar Radiation Database
### Data Owner Count…
-
Radiation does not function if a world previously enabled Creative mode, and radioactive blocks were obtained or placed during that time.
Create a new Creative World with damage enabled, obtain rad…
-
- [ ] Add radiation (if not already applied) for going outside the map boundaries.
~~Prevent bases from being built outside of the map boundaries.~~
- [x] Add restriction onto build check tool
- [ …
-
Our dictionaries currently cope poorly with multiple wavelengths in the incident beam.
Currently wavelengths are specified in the `DIFFRN_RADIATION_WAVELENGTH` category, which is a loop keyed by `_…