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This is a random number generator game, where one has to guess a number between 1 to 100 and the browser tells them whether they are low or higher than the number. Kindly assign me this issue under ha…
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Hi,
Shaders often call for the generation of random numbers. Sometimes that random number generation should form a well distributed 2D pattern (e.g. Blue noise or white noise) but other times it simp…
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### Is your feature request related to a problem?
its not easy to have fine control over RNG in gamemaker. you cant get the current RNG state or push/pop it; you can only get and set the original see…
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Pseudo random numbers can be generated quickly, when you need a lot of them. May be useful for Procedural generation or Monte Carlo simulation.
### haskell/random
#### High level
- [ ] [Ran…
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To replicate the results, it is not enough to initialize the output matrix with the same random number. I made changes my experimental package to make analysis replicable when `threatds = 1`.
http…
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Sooner or later I'll have to submit to the numbercrunchers and accomodate finer control over the used RNG.
Simple implementation: Add a new root config dict `rng` to the config tree that can contai…
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There are two `uniform` methods in the list but with different descriptions, and `rng` seems to have only one method for uniform distribution (i.e. `rng.*uniform*?` gives only one result). Is this an …
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Are you also waiting on VRF from Chainlink for Solana? Or did you find a workaround? I'm also trying to create a betting game.
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### 🚀 The feature, motivation and pitch
Hello there,
The vast majority of PyTorch methods support batched inputs and outputs. However, the random generators are left behind in this regard! This …
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To deliver #120, we need a secure way of generating fully random numbers. Python has [`randint`](https://docs.python.org/3/library/random.html#random.randint:~:text=random.randint(a%2C%20b)) which sho…