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Hello, I am trying to use the `x86_64-pc-windows-msvc` docker image. I can compile a "hello world" program. However, when trying to build `raylib-sys`, the build fails:
```
[oak@compooter samples]$ …
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Some raylib functions such as `SetShaderValueTexture` must be called in between calls to `BeginShaderMode` and `EndShaderMode` in order to take effect, however this can't be done through the safe inte…
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Hi,
I am trying to build my project for wasm. I couldn't find any resources that covered this topic. I tried these commands out and had no luck.
`cargo build --target=wasm32-unknown-unknown`
(T…
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Hey, I work on [node-raylib](https://github.com/RobLoach/node-raylib) and [raylib-wasm](https://github.com/konsumer/raylib-wasm), and also my own game-engine [null0](https://github.com/notnullgames/nu…
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I'm trying to build raylib-rs master (5.0.0) for armv7-unknown-linux-gnueabihf. The build fails due to type mismatch between u8 and i8. I guess this is the same issue as described here: https://github…
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Used `cross build --target x86_64-pc-windows-gnu` to invoke the build, and it throws this error
```
error: linking with `x86_64-w64-mingw32-gcc` failed: exit code: 1
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= note: "x86_64-w64-mi…
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Hi there, I'm trying to port my `raylib` project from `MacOS` to `FreeBSD`, but the compilation is fail:
```bash
Compiling cc v1.0.79
Compiling fs_extra v1.3.0
Compiling libc v0.2.140
…
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## OS
WSL ubuntu
## Error
error: failed to run custom build command for `raylib-sys v3.7.0`
Caused by:
process didn't exit successfully: `/mnt/d/rust_raylib/target/debug/build/raylib-sys-fe…
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I cannot make raylib-rs play with an HiDPI screen. Running this simple code:
```
let (mut rl, thread) = raylib::init()
.size(1280, 720)
.title("Hello, World")
.build();
…
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Hello!
I have been trying to get this crate to work with imgui-rs. I can get a imgui-rs window up, but don't know how to link it with raylib.
I'm assuming I need to access raylib's context for img…