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Please let us know which classes and methods are blockers when migrating from ReactiveProperty to R3.
For Japanese: It’s okay to write in Japanese.(日本語で書いても大丈夫です。)
## Candidate features
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#### Feature request
Please, consider bringing-in this amazing library developed by a MSFT Japan employee which is extremely useful on XAML projects like WinUI, WPF, Xamarin, .NET MAUI and so on.
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For new devs like me it is often confusing when callback rises immediately after subscription even there is now changes. It is even more confusing because when you use `PairWise` before `Subscribe` it…
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In my game I have a `ReactiveProperty pickedCell` that is written to when a cell on a grid is clicked on by the player.
Awaiting it directly works as I would expect:
```C#
var cell = await picked…
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Running the latest version of UniRx , just found this
![image](https://user-images.githubusercontent.com/548964/111804347-4826a780-88d0-11eb-9229-d90522426d9c.png)
I don't think null should count …
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Hello,
as far as I understand, there are two ways of initializing a ReactiveProperty:
* with a default value
* with a source observable
When given a default value, the property will propagat…
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for example:
public ReactiveProperty total { get; private set; }
public ReactiveCollection listUsed = new ReactiveCollection();
public class UsedElem
{
…
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`
class Test{
public ReactiveProperty id = new ReactiveProperty();
public ReactiveProperty age;
}
class Client
{
void Dotest()
{
var test = new Test();
Obse…
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Coming from RxSwift, I found this behaviour weird. I'd expect ReactiveProperty to emit value whenever a value is set (regardless of whether it's the same value as before).
I believe this especiall…
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Thank you for developing this amazing framework.
Currently, when using SerializedReactiveProperties with Odin inspector, there is an error when changing their values in the inspector.
https://gi…