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I love the TalkingHead project but was surprised at how little options ReadyPlayerMe had, considering they were well-funded and positioned themselves as big cross-app undertaking, as I understand.
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One little change I suggest if you use Onigiri. This change was made in Bento Buddy in September 2022 at my suggestion after nessaki made this fork.
The data/readyplayerme.onim mapping preset is no…
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The new Virtual Instructor augmentation should have a tab "My characters" that allows the users to upload/import their own characters.
For now, the plan is to implement the import from Ready Player M…
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latest release bugs-> webcam capture to create avator but cannot post
![image](https://github.com/readyplayerme/rpm-unity-sdk-avatar-creator/assets/82643100/5c343f1a-0085-4d11-887c-af0856e6db82)
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The official boilerplate https://github.com/readyplayerme/visage relying on threejs but also r3f provides a way to enact emotions via https://github.com/readyplayerme/visage/pull/7 and https://github.…
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Godot GDMP captures both body motion as well as facial expression using Google Mediapipe through GDExtension
https://github.com/j20001970/GDMP-demo/issues/15
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Hi guys!
Thanks for the great contribution, the animations are impeccable.
I usually work a lot of projects in BabylonJS and the file standard it uses is GLB.
I have used a mini App developed i…
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Python: Traceback (most recent call last):
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\ReadyPlayerMe-Blender-Tools\RPM_API_Request.py", line 204, in execute
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Python: Traceback (most recent call last):
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\ReadyPlayerMe-Blender-Tools\RPM_API_Request.py", line 204, in execute
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### Problem Description:
Code output by `https://gltf.pmnd.rs/` has numerous Typescript errors
### Screenshot
### Sample Code
```
/*
Auto-generated by: https://github.com/pmndrs/gltfjsx
…