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UDP is by nature is not reliable compared to TCP.
However, UDP have much better performance compared to TCP. Changes to the cache **must** be communicated out as quick possible.
McCache need a re…
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As you know, I've been trying to use OpenDHT to host a distributed shared database. An ongoing problem until now has been intermittent data loss when a single node publishes to the network, and then e…
linas updated
5 months ago
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(I would post this as a discussion but it doesn't seem to be enabled for this repo.)
My understanding is most action games historically prefer some sort of reliable UDP, instead of TCP, because if …
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## Project description
Adaptive Protocol Selection is the concept of developing a VPN that can dynamically switch between tunneling TCP over UDP and UDP over TCP based on real-time network conditions…
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Create a UDP utilities like those outlined in http://gafferongames.com/networking-for-game-programmers
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This project has been reliable multicast transport using PGM,Is it possible to add a reliable udp unicast protocol,like this https://github.com/skywind3000/kcp ? thanks!
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Internal [adapter API](https://github.com/lemunozm/message-io#custom-adapter) docs [here](https://docs.rs/message-io/0.13.0/message_io/network/adapter/index.html).
List of candidates:
- [laminar](…
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I'd like to add partially reliable transmission over udp (PR-UDP) support to hsocket.
> May be we can name our implementation as HProUDP?
This feature aims to provide a more reliable transmission th…
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### TCP/IP (Transmission Control Protocol/Internet Protocol) and UDP/IP (User Datagram Protocol/Internet Protocol) are two core protocols used for transmitting data over the internet and other network…
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The current discovery service lacks a Local Area Network (LAN) discovery mechanism. I would like an optional LAN discovery feature that, if enabled, would allow the system to fall back on LAN discover…