-
Hello,
I've been working on a game where there are two players that are connected by a rope. The players are made up of StaticBodies and can move independantly of each other. What I need help with is…
-
### Before Continuing:
- [X] Check you are using the latest version of the mods and its dependencies
- [X] Always include a latest.log if you are crashing
- [X] Remove mod that enhances Minecraft: Op…
-
## Description
I would like to inquire if there are any plans to support more configuration settings for vLLM, specifically related to RoPE scaling and theta adjustments.
## Background
vLLM curre…
-
## Lapce Version
Latest Nightly
## System information
MacOS 10.14
## Describe the bug
Not entirely sure yet. I'll continue to update the issue as I find more.
Panic on assertion. Ha…
-
Hello, a project of mine requires a rope constraint that is updating it's length during run, I tried to use winch for this but due to winches custom physics that make it super unrealistic on its behav…
-
Hi, I found this add-on and it is very interesting, but when I tried one of the main features I was hoping to work well the most.. It seems somewhat broken.
Example :
![Rope Issue](https://github.c…
-
Hi @lucidrains,
These folks talk about improving axial-RoPE performance. Some comparisons to axial-RoPE look nice, but for some, I am not convinced. I wanted to get your thoughts on this. If it mak…
-
Hi, @lucidrains !
There was a promising research published this month (vs. RoPE-mixed (#25) in March), the so-called LieRE positional encodings generalize the kv-vector rotation to any numbers of d…
-
**Issue: Model Error when Setting max_seq_length > 8192**
**Description:**
The `unsloth/codegemma-2b-bnb-4bit` model throws an error when attempting to set `max_seq_length` greater than 8192.
…
-
Hi, do you remember the type of rope and how many leds/m you have?? your link for it is dead.
Thanks