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I don't know if this is in scope for this project, but I recently discovered that Flash emulation is a thing that exists. It would be cool if this was integrated into EmuDeck so I don't have to set it…
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These lines should probably use a `/pulls/` URL, rather than `/issues/`...
https://github.com/crowdin/github-action/blob/c953b17499daa6be3e5afbf7a63616fb02d8b18d/entrypoint.sh#L161
https://github.…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Package ecosystem
npm
### Package manager version
_No response_
### Language version
_No response_
### Ma…
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When using OpenGL in Ruffle (`-g gl`), the internal game window stays attached and can't be moved. However, when using Vulkan (`-g vulkan`), the internal game window detaches and can be moved around. …
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# Status:
- [x] Add it to the manifest
- [x] Enable it on ES-DE
- [x] Add it to the features file
- [x] Write a preparation script
- [ ] Implement a controller configuration
- [ ] Add a reset …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Package ecosystem
cargo
### Package manager version
_No response_
### Language version
_No response_
### …
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Regardless of whether I start `rs.ruffle.Ruffle` from the command line, or from the graphical Discover client, it gets terminated with exit code `137` (signal `9`, `SIGKILL`) after about 5-6 seconds.
…
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Even though I've lost interest in Flash emulators, there's one thing I can't forget.
I originally wanted to post it a year ago, but considering that you didn't let Ruffle Android support adding a s…
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This has been an issue before (https://github.com/dtolnay/linkme/pull/88), but now it has reached rustc beta: https://github.com/ruffle-rs/ruffle/actions/runs/9462151873/job/26064482962?pr=16448
``…
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**Description**
wgpu does not run when Wayland is detected (when `WAYLAND_DISPLAY` is not empty). Sometimes they work if using the gl backend; for example, ruffle is fine with this, but the examp…