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### The issue
This is related to #780, which changed how `Object.assign` works. That change makes sense as it aligns the implementation with the ECMA specification. However it is a breaking change …
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class RootClass : ScriptableObject
{
public NestedClass childObj;
}
[Serializable]
class NestedClass
{
[EditorButton(nameof(CallMyMethod))]
public string testField;
//…
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Currently its jank and barely works
When TAS playback ends, you can't control the game anymore
ULTRAKILL spams warnings / errors for the new input system and can't control
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Maybe that's me dummy-dumb, but I faced next issue:
1) I create scriptableobject that has SerializableDictionary as field
2) I fill it with data via inspector (no problems here)
3) I reload project…
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The current methods for creating VolumeDataset and TransferFuctions use "new ()" syntax which generates the following warning in Unity:
"{ScriptableObject type} must be instantiated using the Scrip…
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[03:43:28.3871302] [Warning:WeatherTweaks] Creating WeatherType: Stormy + Flooded
[03:43:28.3871302] [Warning: Unity Log] WeatherRegistry.Weather must be instantiated using the ScriptableObject.Creat…
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# 从MonoBehavior不允许使用new了解Unity的继承关系
MonoBehavior下gameObject不能为static则导致抽象工厂继承自MonoBehavior的话不被允许使用new关键字传递对象。 浅显一点的原因是MonoBehavior继承自Component,所以传递的也被规定为Component。 但是Unity给我们留下了口子。 感谢CSDN大佬( https://…
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Console Error: Release of invalid GC handle. The handle is from a previous domain. The release operation is skipped.
After Reload Script Assemblies SO fields drops down
https://github.com/dbrizo…
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1. Created a `public class UDictionaryStringColor : UDictionary` following the provided code example.
2. Created a ScriptableObject class that has a `UDictionaryStringColor` field.
3. Objects …
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### Describe the issue
Hi,
After fixing compilation error, things didn't work. I checked and found a significant number of 0000000deadbeef15deadf00d0000000 GUIDs. From the other repository of GUID…