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Parent issue: #29
To support modern mods CE needs hook scripts implementation. To get started with them there needs to be some basic structure.
I recommend to study sfall code and use the same b…
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This issue is for tracking progress for intergrating Sfall. Sfall itself is organized as a collection of modules. Some are small, focused, and will be relatively easy to implement, some are not. `Bugf…
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В связи с недоступностью исходных кодов HRP, и его частичного устаревания, необходимо полностью перенести функционал HRP (или его наиболее важные компоненты) в отдельный модуль в sfall, чтобы весь кон…
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I was originally thinking of contributing my DED map script, but I think it would be redundant with diffmap.py. Maybe we could integrate the extra bits I have to the existing script? Mainly it would b…
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This is a complete list of Sfall functions (opcodes) used in [Olympus 2207](https://olympus2207.com/en/o1-en/). Many require underlying Sfall features (globals, arrays, etc.) which are not yet impleme…
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original High Resolution patch by Mash does not render anything outside of the map.
but the hight Resolution patch in SFall does render stuff outside of the map,
Can I get the look that Mash High …
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I know there were bugs and such fixed, but what was changed exactly? Do the bugged endings work now? Will there be UI changes in the future?
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![output_scr00000](https://github.com/user-attachments/assets/b6661364-5889-47ae-8804-47b83fd4c825)
![output_scr00001](https://github.com/user-attachments/assets/47b4c438-8058-43ee-8be4-d4f273a196bb)…
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Hi. I've been testing this mod for a while and I always run into a crash during combat which can only be solved by disabling Crafty's sFall1 changes (CraftySFall1Patches=0), the thing is that in a fig…
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Do I understand correctly that this bug occurred when the `DAM_LOSE_TURN` flag was not reset ?
If so, then the purpose of hacking the `critter_wake_clear_` function is not entirely clear
https://g…