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I'm using the canonical CMake way of enabling `ccache` via `-DCMAKE_CXX_COMPILER_LAUNCHER=ccache`. On my MSYS2/CLANG64 installation of Emscripten, this technique fails, probably due to the `emscripten…
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Package: sfml:arm64-android@2.6.1
**Host Environment**
- Host: x64-windows
- Compiler: Clang 17.0.2
- vcpkg-tool version: 2024-01-11-710a3116bbd615864eef5f9010af178034cb9b44
vcpkg-scripts v…
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while in debug mode if you press some keys like "CapsLock", "PrtSc", "ScrLk" or numpad "." it shows "Assertion failed: key >= 0 && key < ((int)(sizeof(io.KeysDown) / sizeof(*(io.KeysDown)))), file C:\…
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I was trying to clone and play your game on my machine, but you use SFML and there is no information about it.
You need to include the SFML headers and libraries in order to allow users to play you…
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Package: sfml:arm64-android@2.6.1
**Host Environment**
- Host: x64-windows
- Compiler: Clang 17.0.2
- vcpkg-tool version: 2024-04-23-d6945642ee5c3076addd1a42c331bbf4cfc97457
vcpkg-scri…
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### Description
So basically, `sf::Err` is not thread-safe. `thread_local` (or SFML's C++98 `sf::ThreadLocalPtr` equivalent) will make sure there's no race on the `DefaultErrStreamBuf` itself, but …
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**Issue by [TheoVerhelst](https://github.com/TheoVerhelst)**
_Saturday Mar 26, 2016 at 17:00 GMT_
_Originally opened as https://github.com/ulb-infof209/Group5/issues/155_
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Branch: #148 affd1977c…
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Right now, there's a bit of inconsistency in naming. The repo is named "imgui-sfml", the files are "imgui-SFML.h" and "imgui-SFML.cpp", the CMake target is "ImGui-SFML"
Plus, the repo doesn't follow …
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imgui-sfml relies on the false assumption that Window.hasFocus() will report true immediately after creation. Unfortunately, there is a short period of time after window creation where Window.hasFocus…
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### Prerequisite Checklist
- [X] I searched for [existing issues](https://github.com/search?q=repo%3ASFML%2FSFML&type=issues) to prevent duplicates
- [X] I searched for [existing discussions on the f…