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When you capture a Siege artifact, the main guard appears immediately, but they should only be there after 10 minutes.
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Since we have a timeout (and if we decide to implement keepalive connection); we could do the following:
1) Check the amount of fileDescripts we have and if we reach x amount (e.g: 80%) , we start the…
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### Describe the bug
I guess the game mechanics are broken and not correctly interpreted by ruffle as the game objects seem to become more instead of rotating? Also it's very slow, could be due to th…
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**Era 4**
_Fort Buster Artillery:_
same stats and tech req as Siege Arty
needs 10 Ammo and 10 Arty per unit
provides +18 Siege Ability (3 times the value)
provides +10% Battle occupation
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###Steps To Reproduce
#Steps to reproduce the behavior:
```Shell
nix develop
```
### Build log
```
direnv: loading ~/messaging-dispatcher-server/.envrc
direnv: using flake
warning: Git …
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**Describe your proposal**
As stated in the title. An ability that allows to damage walls in melee (like the planned ability of Elephants in Bastion).
**Additional context**
Tried to make it via …
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**Describe the bug**
Whenever someone places a surrender banner, after the siege session is over, an async error occurs.
**To Reproduce**
Steps to reproduce the behavior:
1. Start a siege
2. Ha…
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Hello! With a new update (Year 9, season 3), the script that helps to run the game smoothly, won't detect the game anymore. DX 12 version it finds, but it is so laggy, that everyone on PC plays DX11, …
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I noticed the issues with siege were put in the Django Readme: https://github.com/JoeDog/siege/issues/4
However this issue was started in 2015 and last update was in 2023. When can we expect a fix. I…
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**Describe the bug**
When I set the failed_siege_assembly_cooldown to 12 hours, I can attempt to declare war on the same town again before the 12 hours have passed if the war is canceled.
**Expect…