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**Describe the Bug**
Currently, Webots relies on the CPU for physics simulations (e.g., physics engine calculations and sensor data processing), while the GPU is mainly used for graphical rendering. …
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### Describe the proposed feature and its relevance to inferencing
Add IREE and Godot Engine demos
### Context or use case
How can we should the world IREE and Godot Engine is cool.
### Pr…
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Hello! First off, thank you all so much for the amazing work on this template. I'm one of the mentors from FRC 3196 and we're working to merge our existing 2024 robot code in with this emulator so we …
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Dear developers:
Can WarpX do the capillary discharge simulations for active plasma lenses studies.
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Hi, thanks for graphmath! It solves a lot of problems with 3D rendering and physics simulations.
There are a few things that could be added to make this more complete for realtime 3D interactive appl…
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Now that the Simulation service is generically implemented, we need a way of trying out a Bevy simulation. In order to do this we should create a unit struct called something like `BevySimulator` that…
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Although I am not sure on your exact plans for the project and whether 3D-based games would be the main target for the Elven, I would suggest experimenting adding a 3D Physics engine at some point of …
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Users should be able to see the version of FLASH that's being run by the interface (e.g. 4.7.1, etc.).
A couple options....you can chose at your discretion
1. Add an "About" widget, accessible f…
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Dynamic vs static vs Kinematic
[![image](https://github.com/user-attachments/assets/05823634-60c5-4c8d-becf-d1c240b6ed18)](https://youtu.be/xp37Hz1t1Q8)
https://youtu.be/xp37Hz1t1Q8
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Hi,
I'm trying to run simulations with apertures enabled to simulate some expected particle loss in the beam pipe, but I'm encountering some unexpected behavior. I'm running the latest version of O…