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It would be nice if we could share functionality between sketches, and also if the sketch could be instantiated with user-supplied parameters. For this I suggest an alternative `defsketch` interface, …
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### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do?
Hey thanks mrhan1993 for your rework, …
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I am wondering whether there is a mechanism in pymoo to consider duplicates across populations to reduce the evaluation time? I am using the famework for an application where evaluations are expensive…
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**Describe the bug**
Smeargle in Pokerogue doesn't learn any moves whatsoever by level up.
**To Reproduce**
1. Begin a game with Smeargle in the Party
2. Raise Smeargle's level to 11
3. See tha…
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### 論文へのリンク
[[arXiv:2003.02683] Image Generation from Freehand Scene Sketches](https://arxiv.org/abs/2003.02683)
### 著者・所属機関
Chengying Gao, Qi Liu, Qi Xu, Jianzhuang Liu, Limin Wang, Changqin…
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Hi,
Thanks for open-sourcing your implementation. I tried the unconditional variant of your sketch generation model and I'm getting the same output for multiple calls to `skrnn_sample` followed by …
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so we want to generate dungeons of increasing sizes as we descend
each floor has some number of exits (depending on possible story hooks available/unlocked/by chance) and enemies should be weighted…
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This is a discussion about how to solve the "referenced faces problem", both for 2D and 3D faces. 2D faces are enclosed, "colored" areas of a sketch that one can extrude, 3D faces are the flat surface…
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Add a sketch tool that generates a rectangle for the user.
## User flow
1. In sketch mode, click the Circle tool to equip it
2. Click anywhere on the sketch plane to set your circle's center
3. …
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Currently, sketch generation requires a lot of global values, which means that two sketches cannot coexist in memory. This is a blocker for many other features, and should be refactored.