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Hello, I'm currently working with a Kinect v2 and odas. To set up my configuration, I took inspiration from the PS Eye configuration.
The source localization works pretty well, but I have some issues…
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Hi,
I have a ReSpeaker Mic Array with 4 mics and am trying to use ODAS to perform sound source separation, but I haven't had much success. I've tried a variety of pairs of objects, including a dril…
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Hi ! First of all, thank you for your great tools. I have a question, is there a way to separate audio events with accompanying timestamps? Thank you very much !
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Using a google-research product
https://github.com/google-research/chirp/tree/main/chirp/birb_sep_paper#separation
the approach looks like
- load both the separation model and the classification…
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It can be a bit annoying to have each SID hard-panned to the sides while still wanting stereo sound, so an option on `sidplayfp.ini` could be added to adjust that:
```
[Audio]
[...]
StereoSepara…
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If I play in vanilla Doom, the stereo separation is about 50% - sounds coming directly from the right of the player will still play at 50% volume in the left audio channel.
In Chocolate Doom (and bas…
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I’d like to suggest a feature to the nes core from a common mod.
NES audio can be modded on real hardware to create sudo stereo sound by separating the two audio lines that come off the cpu pins. T…
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## 🚀 Feature
Add the [FUSS dataset](https://github.com/google-research/sound-separation/blob/master/datasets/fuss/FUSS_license_doc/README.md) to `pytorch.datasets`.
## Motivation
While Pytorch Au…
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The C is a functional-procedural language. Consider handling RIFF-like constructs in this.
If just writing a code, I don't think there's a problem as long as it achieves its intended purpose.
Now, l…