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Hello, I'm currently working with a Kinect v2 and odas. To set up my configuration, I took inspiration from the PS Eye configuration.
The source localization works pretty well, but I have some issues…
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Hi,
I have a ReSpeaker Mic Array with 4 mics and am trying to use ODAS to perform sound source separation, but I haven't had much success. I've tried a variety of pairs of objects, including a dril…
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Using a google-research product
https://github.com/google-research/chirp/tree/main/chirp/birb_sep_paper#separation
the approach looks like
- load both the separation model and the classification…
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Hi ! First of all, thank you for your great tools. I have a question, is there a way to separate audio events with accompanying timestamps? Thank you very much !
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midi scales load as one solid sound all notes played at the same time
Ideally there would be at least a 1/4note separation between the notes.
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It can be a bit annoying to have each SID hard-panned to the sides while still wanting stereo sound, so an option on `sidplayfp.ini` could be added to adjust that:
```
[Audio]
[...]
StereoSepara…
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**System Information:**
Client Version: 2.9.0 (2023-09-14)
Client Operating System: macOS 15.1
Build Architecture: 64-bit
Qt Version: 6.5.1
System Locale: en_US
Install Mode: Standard
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I’d like to suggest a feature to the nes core from a common mod.
NES audio can be modded on real hardware to create sudo stereo sound by separating the two audio lines that come off the cpu pins. T…
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If I play in vanilla Doom, the stereo separation is about 50% - sounds coming directly from the right of the player will still play at 50% volume in the left audio channel.
In Chocolate Doom (and bas…