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I am attempting to rip the soundbanks from Pokemon Emerald (`pokeemerald.gba` as produced from pret's decomp project) and use them with Fluidsynth (`x86_64 GNU/Linux`) but encounter warning messages s…
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Since there's no "Discussions" tab in this repo (and this discussion affects potential add-ons and bugfixes), I'm opening this issue to discuss how to play MIDI files. This discussion started at https…
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Write documentation on controlling the software.
Provide a key description in the software, and also figure out correct usage of keyboard layout with SDL. (currently scancodes are used)
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The SoundFont 3 format (SF3) is an unofficial extension of the SoundFont 2 format (SF2). It was originally created by Werner Schweer for MuseScore with the aim of reducing the file size of their bundl…
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There's an old Scratch 1.4 block – I'll call it "MIDI instrument" since that's its op code (`midiInstrument:`). It's Scratch 1.4's version of the "set instrument" block.
In Scratch 2.0, the block l…
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I've compiled NBlood, Rednukem and PCExhumed under Arch Linux using the build instructions from the EDuke32 wiki. However, unlike with EDuke32 that after compiling has the option of choosing ALSA MIDI…
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## Hardware and software
- **mt32-pi version:** v0.12.1
- **Raspberry Pi model:** Raspberry Pi 4 CM4104000 module (4gb Lite, wifi) on a Serda McCake32 board.
- **USB devices:** None
- **MIDI…
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This issue was copied from [upstream](https://github.com/berg8793/gba-mus-ripper).
I am attempting to rip the soundbanks from Pokemon Emerald (`pokeemerald.gba` as produced from pret's decomp p…
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SoundFont doesn't load in meltysynth, but loads fine in other synthesizers.
The code that throws the exception:
```csharp
using MeltySynth;
using NAudio.Wave;
public class MyWaveProvider : IWaveP…