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I am attempting to rip the soundbanks from Pokemon Emerald (`pokeemerald.gba` as produced from pret's decomp project) and use them with Fluidsynth (`x86_64 GNU/Linux`) but encounter warning messages s…
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I've noticed that in version 1.3.0 due to the way that smp stores saved soundfonts if one is altered after having been added to the list it does not apply the alterations as an old version of the soun…
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Hello, how do I get a soundFontBuffer from a Soundfont2 instance? Because I need to load multiple sound library, I use SoundFont2 `MergeSoundfonts () ` method. When creating an instance of Synthesizer…
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**Describe the bug**
Currently, I have a bunch of old soundfonts that I would like to get rid of, but every single time I restart the application, it returns to what it was when I first set it over a…
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### FluidSynth version
_Execute `fluidsynth --version` and provide the output._
```
FluidSynth runtime version 2.3.5
Copyright (C) 2000-2024 Peter Hanappe and others.
Distributed under the LGPL l…
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https://en.wikipedia.org/wiki/SoundFont
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The default piano soundfonts are ugly imo 😅
We can add these ones
https://www.youtube.com/watch?v=DR1W0VIPiPo
EloxZ updated
3 months ago
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FluidSynth supports more than one soundfont at the same time, but the FluidSynth settings dialog accepts only one.
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Hi,
sometimes I want use very large soundfonts > 1 GB, but inside a c-application it doesn't work.
the maximum are ~600 MB.
what make I wrong?
thx - kmatze
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A lot of flatpaks with midi sound hardcode the soundfont to use. Is there any way, planned or extant, to substitute different soundfonts? Especially on a per-application basis.