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There's only a bin and a disassembler plugin, so the support is quite incomplete.
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Hello, I just learned about this repository today and I must say this is pretty amazing. Never did I think SNES emulation would be possible on the N64. I was checking the repository and it seems that …
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I've observed the Ricoh CPU get stuck in an infinite loop (in Mesen 2) here, at "sync with spc:"
```
@next_block:
lda [digi_src2], y
sta spc2
rep #20h ; read 2 bytes
lda [digi_src], …
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Would it be possible to add support to SPC700 files? That would be pretty great. The documentation you need on how to do this is [here](http://www.alpha-ii.com/Info/SPCFormat.txt) and [here](https://a…
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I want to make a game in godot that uses SPC700 for music and for sound effects. Could you add support for that?
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$20A380 contains a SPC700 code fragment $9B bytes large (not counting the header) to be inserted at $3E20 in SPC700 RAM.
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I've tried opening SNES SPC700 Player and then SPCMem, and vice versa, and it doesn't seem to detect what's playing. Here's a screenshot:
![image](https://user-images.githubusercontent.com/12562322/4…
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With the recent font upgrade, the three dots in this line
```
text_spcload .byt "Loading SPC data to SPC700...", 0
```
could be replaced like so:
```
text_spcload .byt "Loading SPC data to SP…
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The generated SPC700 tests never start with the H-flag set, meaning opcodes that depend on its state are not tested fully for correctness. This affects DAA (0xdf), DAS (0xbe) and CLRV (0xe0). Addition…
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The PCM 'instruments' _still_ don't properly mad any other soundfonts than the MSGS soundfonts. If I try a GM compatible soundfont on SPC700, it doesn't sound **anything** like I want it to.