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The mod was working fine for Reach. I uninstalled it and downloaded CE. And it doesn't work. I tried it with Halo 2 and it doesn't work there either. I've tried everything from verifying files to remo…
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Probably a bit niche because of my monitor as I'm using an ultrawide (5120x1440), but wanted to know if it's possible to change the orientation of the splitscreen, so side to side rather than above an…
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When I re-creaete the editor I get the following error:
![CleanShot 2024-07-20 at 10 14 35](https://github.com/user-attachments/assets/5f21fd3e-a36e-48b0-94d4-b87dd81506fb)
It’s like one of the …
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**What feature do you want?**
Splitscreen support. I tried to join with splitscreen but the second player is stuck on "Building Terrain".
**Alternatives?**
None.
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In online>find match the options disapper
I can only split 2 player... :(
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Tested 4 player splitscreen on a 32:9 1440p ultrawide monitor. It works surpisingly pretty well considering ultrawide is not supported on Xbox where splitscreen is officially available.
So Halo 3,…
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Instead of player 1 being on the top screen (left half menu) and player 2 being on the bottom screen (right half menu) for example, it would be nice if we could switch that around without having to sw…
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An option that can be selected when importing a spritesheet, Its purpose to adjust the sprite to only use 2x width and 4x width mappings in order for it to look properly in interlaced mode.
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Implement splitscreen based on -
https://github.com/godotengine/godot-demo-projects/tree/master/viewport/dynamic_split_screen
For 2 players it would work out of the box but would need to work for…
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prevent atom from removing split screen on reloading document