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A lot of the bundles I'm extracting have sprite atlases in them and it's pretty tedious to manually cut them out and rotate them to the correct position. I've been looking for an automated way to do …
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When I tried running a build using spritepacker I got:
```
$ grunt spritepacker:icons
Running "spritepacker:icons" (spritepacker) task
Fatal error: spawn ENOENT
```
That explains... absolutely nothi…
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Hello!
I am working on building Urho3D on FreeBSD and opened a bunch of PR for issues I could solve in a clean way.
However, I am still having some issues I cannot fix in a elegant way: while li…
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Static Batching: This is a feature that is supported in Unity. If i understand correctly, you can mark certain objects as static and although not sharing same properties they are grouped together as o…
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I'm running this on node v4.4.0 and get the attached error. I try to store several country flags as one sprite. Several days ago it was still working. I tried to revert node to a version 0.10.x and v0…
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**What would you like to submit?** (put an 'x' inside the bracket that applies)
- [ ] question
- [ ] bug report
- [x] feature request
**Issue description**
The README.md file says
>…
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### Describe the bug
when i try to open spritepacker it just opens up "choose where to get the sprites" or whatever that popup is, and never actually opens. helpgdfdfdf
### Reproduction
_No respons…
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Building with make,
Process:
```
[ 0%] Built target rapidjson
[ 0%] Built target STB
[ 1%] Built target ETCPACK
[ 1%] Built target LZ4
[ 2%] Built target StanHull
[ 2%] Built target Ci…
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### Issue details
`AssetManager` says that `sprites.atlas` can't be found when game is run, even though I have packed the sprites to correct directory.
#### Reproduction steps/code
The code is …
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steps to reproduce:
use spritepacker to generate a atlas texture,we will get: icons.png, icons.xml
the icons.xml is atlas info for icons.
try to create a xml for texture params(e.g. filter), you will …