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This might be useful to make v86 run versions of Android-x86 above version 4.4-r5.
## New instructions:
https://en.wikipedia.org/wiki/SSSE3#New_instructions
## Documentation:
https://www.felixclou…
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HighwayHash can easily be adapted to SSSE3 with only a few changes:
1. Remove the min, max, and stream functions in vector128.h. We don't use them.
2. Change `V128::operator==` to this:
```cpp
…
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Hi asd-g, I understand that neo_fft3d already has sse instructions, I would like you to please add the sse2, sse3 and ssse3 instructions, in this moment your build is more slow that pinterf's build. T…
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### Describe the Suggestion
A shell script that can be run standalone on VM host, or integrated into Autopilot, in both cases to check/verify CPU hardware capabilities, and recommend most appropria…
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System information: https://gist.github.com/xrogaan/381d98f0ad48b6be99b00d0b3cdb2646
After the recent update for the steam deck, I became unable to run either game. Apparently, they now require a S…
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Work out a sensible way to handle the use of hardware vector acceleration, and remove these warnings:
```
cd radae/build
make
/home/david/opus/dnn/nnet.h:157:2: warning: #warning "Only SSE and S…
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Copy from Fedora RFC:
Zlib has long served as a reliable compression library, but its performance on modern CPU architectures does not fully utilize their capabilities. The transition to Zlib-ng ai…
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When do I use SIMD AVX then codec works.
When do I use SIMD AVX2 then codec doesn't work.
**Compiled: INTEL, flags: MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 ???**
Detected: INTEL, flags: MMX SSE SSE2 …
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LVCPU is not fast and since it relies on the Java JIT and AWT it isn't as fast as an optimized version utilizing SSSE3 or AVX would be. Additionally rewriting this renderer would allow for a far easie…
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```
I422ToARGBRow_SSSE3 is not expected. Should call I422ToARGBRow_AVX2
Run conversion tests
LIBYUV_FLAGS=-1 LIBYUV_WIDTH=1280 LIBYUV_HEIGHT=720 LIBYUV_REPEAT=1000 perf
record out/Release/libyuv_u…