-
Hi,
I've now setup and tested b5. ~~The good news is no more errors in the log like I had before~~. However, I get inconsistent behaviour:
1) Turning a scene on will turn on the stateful scene abo…
pgale updated
1 month ago
-
I have a setup with two scenes: 'Lights on' and 'Lights off'.
The 'Lights on'-scene contains 4 light entities, whcih are turned on to various brightness levels.
The 'Lights off'-scene contains 6 l…
-
I love the concept of this integration, but i can't make it work.
I have 3 buttons to activate 3 scenes. They all activate the stateful switch, rather than activating the scene itself. clicking any…
-
I have a lot of scenes in Hue. Is it possible to get the scenes from there?
The scene does have brightness setting:
I think that roughly matches (if the temperature in lights is 0-255 instead of…
-
**Is your feature request related to a problem?**
In a "game" I've made, I don't need session storage. The player plays small scenes in any order they want, the only stateful thing is whether a scene …
-
Hi,
Thanks for adding this. I'm a bit lost when going through the config process as there isn't any text describing what you are asking for. So the first screen after the screen with the scene path…
pgale updated
5 months ago
-
DisplayListBuilder has similar stateful interfaces like the clip and transform methods similar to other graphics packages, but it also has stateful interfaces for attributes (color, filters, alpha, st…
-
Option 1:
input on ViewPortSetting should be a Spread of ViewportRenderInfo so multiple can be used per scene window.
add a node that translates local viewport coordinates to render target coordinat…
-
Similar to the question about [Kubernetes declarations](https://github.com/Azure/service-fabric-mesh-preview-pr/issues/105#issuecomment-395488908), any thought given to supporting the Service Fabric c…
ghost updated
6 years ago
-
Having multiple different, separated, sets of mappings is quite common to have. Not only because a single set can serve a very specific purpose, but also because merging sets is often simply not possi…