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Sometimes, strumming a HOPO on guitar leads to losing your streak. I suspect it has to do with strumming too early or too soon in relation to fretting the note. The most common time where this is appl…
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This crate is amazing for tackling a lot of boilerplate code and also ensuring variant name changes propagate to the trait implementations. I use `AsRefStr` and `EnumString` quite a lot.
However, a…
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the down strum is mapped to down on the d pad. tilt and whammy also dont work but not a big deal. down strum just needs a way to map properly
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PS3 guitar hero controller is detected and all other keybinds work, but the strum does not work, so no notes can be activated.
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See
https://surikov.github.io/midi-sounds-react-examples/examples/midi-sounds-example8/build/
for guitar strumming
Source for React https://www.npmjs.com/package/midi-sounds-react
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upgraded from `0.25.2` to `0.26`. My previous code broke. here are the cases I reproduced. any suggestion?
### case 1
```rs
use strum_macros::{AsRefStr, EnumString};
#[derive(EnumString, str…
tiye updated
3 months ago
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Hi!
I’m tinkering with writing a transpiler and am currently in the lexing stage. In my `Token` enum I have the following variant: `CurlyClose`. I’d like to implement the `Display` trait for `Token…
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I wish to use the input display with RB3DX on RPCS3. For this game, I run my RCM guitar in HID mode, and use the latest version of the RCM-branded Santroller firmware, which is v10.1.151. I am able to…
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From **Pestington** at [Reddit](https://www.reddit.com/r/oculus/comments/3orfzx/the_vr_guitar_now_with_thirty_strings_new_video/cvzu6ka):
> are there plans to support multiple fingers to strum? I wou…
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It is my understanding that the `#[strum(disabled)]` attribute should remove it from all the expansions. However, it seems that it is still included in the `VariantNames` trait implementation.
## E…