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with #5049 there's a NAT on the gateway which maps `(source_port, proxy_ip)` to `(unique_source_port, real_ip)` a more detailed explanation of why this is done is on #4994.
@thomaseizinger pointed …
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Reporting client info: Client Information:
BYOND:515.1636
Key:randomkuudere
## Round ID:
[5080](https://scrubby.melonmesa.com/round/5080)
## Testmerges:
- [This is SS13 in 2014](https://github.…
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### Describe the bug
As the game was updated today, I logged on with the intention of disabling my mods (mods in question must be related to thieving).
I received a little popup saying that I was…
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## Feature Request
**Is your feature request related to a problem or unsupported use case? Please describe.**
We should not use any American-owned cloud tool or services.
According to @rouja, L…
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#10 thx for initial implementation
- make instability reach maximum, then stun player on next hit.
- sfx
- player kneel?
- instability meter animation then reset
- camera shake? (need to see wh…
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## TCP/UDP
| Primary address | Primary port | Alternate port | Notes |
|-----------------------------|--------------|----------------|-------|
| turn.cloudflare.com | 3478 …
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## Issue Summary
This is likely a skill issue on my part for not knowing, but it's new behavior and a little jank so I wanted to make a bug report anyway.
Stun baton no longer breaks energy sh…
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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (https://www.wowhead.com/wotlk)
**Description:**
If you stun someone with cheap shot he can still cast som…
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**If you are not requesting a feature, please post to https://groups.google.com/d/forum/tinode instead.**
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**Is your feature request related to a problem? Please describe.**
Some users will ha…