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Hoping to document the current story and pain points around using GDExtension for language bindings, so that decisions can be made on what are actually issues and what are things that users should jus…
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After call to login with permissions, login window is appear, after choosing facebook account, and then return to the application, it crashed with call stack:
```
0 0x10641f260 ???
1 li…
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It seems like currently Callable Macro does not recognize async functions or throwing functions.
Example code:
```swift
@Callable func test() async throws {
}
```
Generated code:
…
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As Colyseus and its state synchronization structures (@colyseus/schema) have evolved over the years, it has become overwhelming for me alone to provide support for more SDKs than the ones currently av…
endel updated
2 months ago
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Hi, Luke.
I was trying to write a game engine with swift , then i google , it lead me here.
Thanks for your project, it really helps me a lot. but i want to ask, why you stop the project? Do …
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## BEFORE SUBMITTING AN ISSUE CHECK THE FOLLOWING:
- [x] I checked existing issues.
- [x] This is not a support question (which can be answered on Slack).
- [x] This issue is for the API / Game Eng…
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I ended up trying my hand at migrating to PackageManager 5.7 and also to add the more modern APIs of 3.4.0 and 3.5.
https://github.com/nvanfleet/godot-swift/tree/3.5.0-support
Things are basica…
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Hello!
Thank you so much for this package, I've been able to launch the sample demo on mac and start doing my own swift game with godot engine!
However, if I try to compile it for iOS it gives the…
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Hello! I stumbled upon this project while looking for something completely different and I immediately took interest since I've been writing a Swift hobby game engine and so Fireblade is really intere…