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When the teamcity server is restarted, the BuildMon stops monitoring. The display will look normal, except it will no longer change. BuildMon must be restarted to continue monitoring.
pngan updated
9 years ago
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Essential Requirements
- BA/BS degree in Computer Science or a related technical field or equivalent 1-2 years of experience as a software developer
- Good coding experience with Go/Python/Java on…
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Something that we'd really find useful is a plugin similar to this, maybe teamcity-unity-player-plugin that would allow for the execution of a unity built player. It would need a very small feature se…
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Some builds on our internal build server hangs like this:
```
[14:44:44][Step 2/3] docker: Executing the command (2h:59m:09s)
[14:44:44][docker] Executing command: docker run --rm=true --name=tea…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Community Note
* Please vote on this issue by adding a :thumbsup: [reaction](https://blog.github.com…
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Teamcity 8.1.4 apparently doesn't return a startDate for builds (or our TC instance isn't configured to do so). This causes the date parsing to blow up since the startDate is nil.
scheduler caught e…
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```
The use-case is for situations where the user want to incorporate
extensions into the test execution lifecycle that require special
monitoring, such as by sending progress information to a remote …
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```
The use-case is for situations where the user want to incorporate
extensions into the test execution lifecycle that require special
monitoring, such as by sending progress information to a remote …
-
```
The use-case is for situations where the user want to incorporate
extensions into the test execution lifecycle that require special
monitoring, such as by sending progress information to a remote …
-
```
The use-case is for situations where the user want to incorporate
extensions into the test execution lifecycle that require special
monitoring, such as by sending progress information to a remote …