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If a player wins a round and then immediately disconnects before the `room.game.on("score",` event can fire, then `victor` will be undefined.
```
/srv/eucannon-test/bot/index.js:453
.…
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if a room has 10+ people it's possible to hit rate limit on channelApi here, which takes down the entire node process:
https://github.com/tetrjs/tetr.js/blob/226bf41a8a382e48e1c5be52494fd31f20b21c11/…
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A client can be disconnected by the server due to various reasons, including regular TETR.IO maintenance, which poses a problem for long-running bots.
Expose an event to notify bots when they've be…
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Since [TETR.IO 6.4.3](https://tetr.io/about/patchnotes/#chlog_6_4_3), logging out of a client while inside a room now causes the server to `nope` us out which takes down the entire node process with t…
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Tracking issue for:
- [ ] https://github.com/tetrjs/tetr.js/security/code-scanning/4