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| --- | --- |
| Bugzilla Link | [449138](https://bugs.eclipse.org/bugs/show_bug.cgi?id=449138) |
| Status | NEW |
| Importance | P3 enhancement |
| Reported | Oct 29, 2014 03:27 EDT |
| Modified …
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### What is your question?
is there a way to skew things in lua ? mostly like notes n shi
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### Description
For me, count prefixes don't work in some cases.
- Keybindings such as `ci(i(` or `c2i(` don't appear to be working. These would allow easy replacement / selection / ... of conte…
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Should centralise text modification and use functions wherever duplications of strings occur, to remove errors from typos and allow easier changes.
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Hi, 👋
I know this is dumb to open an issue for,
but will boost.gil support text manipulation, if so when ?
and thanks in advance
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How can I show only the first 10 words of {children} ?
```
import "./styles.css";
import { useState } from "react";
export default function App() {
return (
Space tra…
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It's pretty important to have text in a game. Blenders text object would be perfect for this.
With a node that can dynamically change the text/font/size etc. it would pave the way for any text based…
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I would like to provide detailed documentation for this topic, it will include:
->Text Color
->Text Alignment
->Text Decoration
->Text Transformation
->Text Spacing
->Text Shadow
Please assi…
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**Text Utils** is a word counter and a character counting which can be use to manuplate your text. You can _remove extra spaces_, _copy the manipulated text_ as well as _convert your text_ from upperc…
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Currently, the texts fragments that you can define like this :
```lua
myText = canvas:Text("myText")({
x = 0,
y = 0,
unit = obe.Units.ViewPercentage,
size = 128,
{
…